Common Strategies

If you're having trouble with a particular CPU, or are just looking to increase your knowledge this is a good page to start on.

(items in bold are to be linked later, names are subject to change)

Filler Swap
This is a commonly used strategy. To perform it, you must select a Filler Card and the Enhancer Swap power move. This will force your opponent to take a 0 for that round, allowing you to win. It's best to use this when you're about to win, or in the last round since it will give the opponent a the filler boost.

Due to it being commonly used, it can be predictable if used too much. It is easily countered by any of the following power moves: Power Stop, Mirror Mirror, Silenced Enhancers, and Enhancer Swap. The enhancer Blocker will also stop this combo.

It may be a good idea to use a low % Filler such as a 5% if it's not the last round. This will give you the win, as well as give the opponent the lowest possible boost. (Note: since Enhancers replace each other, it is sometimes worth it to give the opponent a lower Filler Boost. For example, if the opponent has a 50% Filler Boost on, you can swap it with a 5% Boost)

Alternatively if you think the opponent may block your Enhancer Swap, you should use a high one so you get the bonus regardless of losing the round.

Double Dark
The Dark - 50%(preferably Unlimited) combined with the Doubled Enhancers means that unless your opponent can stop you they will be -100% round power for the round which should mean a round win for you.

This is susceptible to Power moves such as Enhancer Swap and Power Stop. It is also vulnerable to the Blocker Enhancer.

This strategy is less common than filler swap (likely due to the Dark Enhancers being less known) and so can work quite effectively as it is generally unexpected.

Blocker - Topsy Turvy
Topsy Turvy provides the very nice benefit of doubling the value of your deck card with the rather harsh disadvantage of doubling the effect of your opponent's Enhancer which is frequently worth more than double your round score. Playing Topsy Turvy with Blocker allows you to potentially get all of the benefit without the downside.

Also can be used on the round after you played a Confusion allowing you to then play any Enhancer you like.

Winning loser - 99 (Not common)
This strategy should be played on players, as AI aren't as predictable. When fighting someone with an all one hundred deck with a purple deck of your own, one strategy is to load four one hundreds and one 99. Use the 99 and winning loser to double your round power for little loss. The problem with this is that there just isn't that much incentive to play it. Luck up with big shot works even better. The benefit is that you don't need to waste a turn playing Luck up, so weather or not you want to run this strategy is up to your play style. It shouldn't be used on CPU's, as they basically never have an all one hundred deck.